What are some specific examples of the effects of Globalization on the Video and Computer Gaming Industry? I'm interested not only in things like how many games are now designed with online play in mind, but how the process of creating such games has changed.
.....Online games are the future of the interactive entertainment industry, seeing the convergence between the traditional media, and entertainment industry, and the gaming industry in an effort to develop new and sustainable business models and revenue streams in an increasingly online world. They move the gaming industry into a more functionally rich online environment from which the majority of the revenue stream will come viz. an e-business environment. But moving to this new model presents a number of challenges to the games developers, the players, and the service providers who ultimately will need to support this new environment.
However, it also presents a number of exciting opportunities for new business models, new markets, and new growth. The main problem faced is a solution integration issue. The player wants to pay for online content with their existing channels, but they also want security and privacy. The developers need cross-platform integration and support for multiple services, channels, and providers. The service providers need to build reusable business function that is robust, efficient, and generic i.e. it should work for all business models, not just the gaming industries.
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Source(s):
http://www.gatewaytechnolabs.com/en/cons...
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